Jump to content

Intersections from Copy to Points


Recommended Posts

Hi all,

I'm going crazy trying to figure out what I thought was a simple and common problem to solve.

I'm creating a walk-cycle of a man covered in flapping rectangles of paper.

I'm scattering 1500 points over a mocap biped in a t-pose, interpolating the points on the animated version of the biped, creating a planar patch, defining pins, copying the planar patches to points, and then doing a cloth simulation with vellum (with biped and self collision). This all works just as suspected - awesome.

The problem is, when I copy the planar patches to points they intersect with each other and they intersect with the biped on the first frame and stay like that as a result. I've tried a for each point loop with intersection analysis to remove planar patches that intersect but it would calculate on each frame (as opposed to only the first frame as I'd like) and was a big mess. I'm a novice and don't know what to do having spent a whole day trying to research/experiment.

Please advise me on how to resolve this - would really appreciate it.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...