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Ocean sample layer


Farid

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HI,

I'm just struggling trying to undersatnd the way he coiuld modified the idea of wave instancing backu up some attribute in order to use them at rendertime (Arnold)

timestamp 3:17:36

i understand how to sample some attribute like frequencie, chop etc but didn't get the idea of wave instance and noise as attribute as he showed in the talk.

eventuel someone can point me to the function in Ocean.h to sample those attribute.

 

Thanks a lot for your help
Cheers

Farid

Edited by Farid
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