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vellum sdf collision


Ultraman

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volume collider will push all the points from inside of sdf to the closest surface, and since your collider is pretty fast it cuts deep into your sphere within a single frame so that some of the points are closer to the other side so they will be pushed there

so just increase substeps 

I suppose you have a reason for using SDF collider over surface one, especially since you have it as deforming

Edited by anim
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