Ultraman Posted June 7, 2020 Share Posted June 7, 2020 Hi Guys . why vellum collision not work with sdf volume , is have any tips ? Thanks Quote Link to comment Share on other sites More sharing options...
anim Posted June 7, 2020 Share Posted June 7, 2020 it does, if you create Staric Object and set Collision Detection to Use Volume Collisions 1 Quote Link to comment Share on other sites More sharing options...
Ultraman Posted June 8, 2020 Author Share Posted June 8, 2020 (edited) hi .. thanks Tomas : ) but i have weird collision behavior don't know why . Thanks vellum sdf.hip Edited June 8, 2020 by Milad Savar . Quote Link to comment Share on other sites More sharing options...
anim Posted June 8, 2020 Share Posted June 8, 2020 (edited) volume collider will push all the points from inside of sdf to the closest surface, and since your collider is pretty fast it cuts deep into your sphere within a single frame so that some of the points are closer to the other side so they will be pushed there so just increase substeps I suppose you have a reason for using SDF collider over surface one, especially since you have it as deforming Edited June 8, 2020 by anim 1 Quote Link to comment Share on other sites More sharing options...
Ultraman Posted June 8, 2020 Author Share Posted June 8, 2020 thanks Tomas work very well ./ yea i have deforming body but this was example for find my problems . Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.