p2or Posted June 7, 2020 Share Posted June 7, 2020 (edited) Hi everyone, did a pyro sim along with a collision object. When I up the density from 1 to 4 in the pyro shader, the voxels are getting visible (attached an image to the post showing the issue). Is there any way to prevent that or soften the voxels on the outside in a post process or something? Cheers, Christian Edited June 7, 2020 by p2or . Quote Link to comment Share on other sites More sharing options...
Atom Posted June 7, 2020 Share Posted June 7, 2020 (edited) You could try a VDB Smooth perhaps, but your best bet it to boost density prior to simulation rather than afterwards in the render. Edited June 7, 2020 by Atom Quote Link to comment Share on other sites More sharing options...
p2or Posted June 11, 2020 Author Share Posted June 11, 2020 On 7.6.2020 at 11:52 PM, Atom said: You could try a VDB Smooth perhaps, but your best bet it to boost density prior to simulation rather than afterwards in the render. Thanks @Atom. Unfortunately too much detail is getting lost when using VDB smooth. However, decreasing the volume step rate in mantra (to 0.2 and below) seems appropriate and gives finer control to blur the voxels visually without loosing too much detail. Quote Link to comment Share on other sites More sharing options...
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