BradASchreiber Posted June 8, 2020 Share Posted June 8, 2020 I'm having trouble adjusting the weight painting on a complex piece of geometry. The capturelayerpaintbrush does not get the entire geometry selection, there are some small polygons behind others I cannot seem to get painted. The polys in front get painted butt he ones behind don't, and crash through the ones in front when I rotate the parented null. I have set the Brush Depth to 10 and the Opacity to 1. Any idea how I can address this? Quote Link to comment Share on other sites More sharing options...
treebog Posted June 14, 2020 Share Posted June 14, 2020 Use visibility SOP to hide primitives? Use the clip SOP? Quote Link to comment Share on other sites More sharing options...
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