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Fire Sparks from Pyro Simulation


mois23

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Hi there!

I'm trying to figure out how to create a POP emitter from Pyro in order to have a realistic (and procedural) Fire Sparks simulation based on heat amount. I've tried something but it's a very rudimentary solution, especially because I'd love to emit particles from top of fire (maybe when heat field falls down). How I can use a pyro field as POP emitter? And, most important, what field do I need to use?

Do you have any suggestions, tips or tuts to share with me? Any help will be really appreciate!

Thank you for your time.

mois_fire_sparkles.hip

Edited by mois23
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