Search the Community
Showing results for tags 'sparks'.
Found 6 results
normal Transfer normal by distance
Borsi posted a topic in General Houdini QuestionsSo I want to recreate the blaster impact effect from the mandalorian.... Its basicly sparks with a bit of smoke (when it hits tissue, clothing or a dusty ground)... So for that I took a razor crest model and added points. With the ray node I "placed" the onto the model. To source the points I wanted to copy speheres on these points, with randomized velocities based on the normal of the part, the point is on. But I couldn't get normal of the surfaces of the specific razorcrest parts to work on the points. Which didnt work obviously, bc to transfer points attribute you need to have matching ptnums, or am I wrong? So my Question: Is there a way to copy the normal of the nearest primitive to a point? Or is there a more efficient way of doing it? Blaster_Impact_1.hipnc
realistic sparks / embersHey folks, I wanna do some pyro work. To make that look convincing I need realistic sparks. I tested a little bit and watched tutorials, but the sparks are not really convincing. Like it seems there is no temperature and they are way too universal. I would appreciate it if someone would be able to help, because I feel like I searched the whole web and there is no Documentation really. I saw how Rise fx did it for Doctor strange, but that was very briefly (here is the video: https://www.youtube.com/watch?v=I6-HW34e0WA). Im a beginner in Houdini, so dont be rough on me. realistic sparks.hip
Fire Sparks from Pyro SimulationHi there! I'm trying to figure out how to create a POP emitter from Pyro in order to have a realistic (and procedural) Fire Sparks simulation based on heat amount. I've tried something but it's a very rudimentary solution, especially because I'd love to emit particles from top of fire (maybe when heat field falls down). How I can use a pyro field as POP emitter? And, most important, what field do I need to use? Do you have any suggestions, tips or tuts to share with me? Any help will be really appreciate! Thank you for your time. mois_fire_sparkles.hip
Redshift sand sparks?
caskal posted a topic in Lighting & RenderingHey magicians, I'm new to redshift, I'm trying to generate some sort of glossy particles to add some sexyness, but I can't get the desired result. What I tried is making 2 instances, 1 with the full point cloud, and the other with the glossy ones, but I can't make them to pop like the references. References: } What I have so far: Thanks!
collision sparks emit directionI am trying to create some collision particles that appears when metal collides with surface. Right now the particles are emitted from the ground with the velocity of the ball. I am not sure the particles should be emitted in the direction of the ball travels or opposite to the ball travels. I think it should travels in the direction of the ball but backwards looks nicer. Which version do you guys think is better? Also anyone have a good reference for this kind of sparks?
Space Challenges | Ad
Tom posted a topic in Finished WorkOne of the recent CG ads my team at BlueLake created, where Houdini was used to do FX and some geometry magic. Project was done for the spaceedu.net Concept art: Final: Cheers, Tom