Masoud Posted June 11, 2020 Share Posted June 11, 2020 Hello; In a flip-fluid simulation, I would like to create a very thin layer of fluid that moves on a wavy surface. I decreased particle separation to 0.001 and I increased the "Particle radius scale" to 3, but the fluid is still thick. How can I decrease its thickness? Thanks for helping. Quote Link to comment Share on other sites More sharing options...
Rence Posted June 12, 2020 Share Posted June 12, 2020 After the flip sim, before meshing, ray the points back onto the collision geo using a Ray Sop, with the settings - Direction from: Vector (0,-1,0) and Scale: 0.9 I would be interested in other options but just tested the Ray Sop and it kind of works. Quote Link to comment Share on other sites More sharing options...
Masoud Posted June 12, 2020 Author Share Posted June 12, 2020 Hi "Lawrence", and thank you for your reply. I think if I use Ray-SOP, then I will lose most of the details on the fluid surface. Quote Link to comment Share on other sites More sharing options...
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