demoan666 Posted June 16, 2020 Share Posted June 16, 2020 (edited) hi everyone! I have a cached mesh seq (with variable pointcount each frame), however i am trying to get the animation on a mesh with constant point count and with (as minimal as possible) point position deviation form previous frame for each next frame. I am not sure if the pointdeform node is the right tool (which is in the way i tried in the attached file, and i couldn't make it work), or there might be a completely different approach. please halp! sample.zip Edited June 16, 2020 by demoan666 Quote Link to comment Share on other sites More sharing options...
Noobini Posted June 16, 2020 Share Posted June 16, 2020 i tried, but probably not good enough i'd say. vu_sample.hiplc Quote Link to comment Share on other sites More sharing options...
demoan666 Posted June 16, 2020 Author Share Posted June 16, 2020 (edited) 4 hours ago, Noobini said: i tried, but probably not good enough i'd say. vu_sample.hiplc Hi Vusta, Appreciate the time you took to have a look and give it a go, unfortunately this won't serve the purpose all the way. (as that mesh is a shard from a bigger object). I should have mentioned, I did try earlier the ray sop and the minpos function which yields almost exactly the same result as the ray sop. (and vellum drape + vellum to sort of make it a "skintight" cloth- couldn't get that to work for me either so far) Edited June 16, 2020 by demoan666 grammar Quote Link to comment Share on other sites More sharing options...
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