carthick Posted June 16, 2020 Share Posted June 16, 2020 using the mocapbiped3 presets in this example... and foot locking/terrain adaptation works but tried to do it manually by selection the left/right leg joints and then creating the chop network ... gives me this ankle and toe offsets are not being set properly.. which brings me to the obvious question in the mocapbiped3 ( or 2 or 1) preset.. why is the left offset different from the right ? what is the workflow to get foot locking to work if you have a custom character ? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.