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crowd AgentPrep presets - different offsets for L and R


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using the mocapbiped3 presets in this example... and foot locking/terrain adaptation works



but tried to do it manually by selection the left/right leg joints and then creating the chop network ... gives me this




ankle and toe offsets are not being set properly.. which brings me to the obvious question in the mocapbiped3 ( or 2 or 1) preset.. why is the left offset different from the right ?

what is the workflow to get foot locking to work if you have a custom character  ?

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  • carthick changed the title to crowd AgentPrep presets - different offsets for L and R

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