Jump to content

crowd AgentPrep presets - different offsets for L and R


carthick

Recommended Posts

using the mocapbiped3 presets in this example... and foot locking/terrain adaptation works

a.thumb.png.e39e03262cf9b09f71508e5fdfe5e329.png

 

but tried to do it manually by selection the left/right leg joints and then creating the chop network ... gives me this

 

b.thumb.png.3b74445c3cacd508af721418a0f5236e.png

 

ankle and toe offsets are not being set properly.. which brings me to the obvious question in the mocapbiped3 ( or 2 or 1) preset.. why is the left offset different from the right ?

what is the workflow to get foot locking to work if you have a custom character  ?

Link to comment
Share on other sites

  • carthick changed the title to crowd AgentPrep presets - different offsets for L and R

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...