sant0s81 Posted June 30, 2020 Share Posted June 30, 2020 (edited) Hey, I know, its a topic that was talked about alot. But I have no idea whats going on. I installed the newest Houdini Indie version (18.0.499) and even tried the daily version. The Unreal Engine is also the most up to date version (4.25.1). From the change logs I understood, that 18.0.499 and UE 4.25.1 should work together. I made a very simple HDA with just a box and tried to load it into UE. (attached) But I only get the temp Houdini Logo geo that shows when importing an HDA. So I tried an asset from orbolt, same problem. Than I tried an HDA from a mate that was made with HoudiniFX. That asset actually will crash in Houdini, but loads incomplete into UE. I only see the cannon pipe, but the rest like the wheels etc do not load. That gave me the idea, that the plugin works but something else is not working. I also realised, that every time I run UE, it will tell me, that there is a new Plugin - it points me to the Houdini Engine Plugin (shows under the tab "Renderer" ?) Under Project Settings the Houdini Engine is listed. I also tried an older Version of UE. I also checkt if maybe the firewall is blocking something. Could there be something else, that makes problems? Everything is lega, so no cracked Houdini running or whatever. But still, I have no idea whats going on. I am also in contact with Support - but I guess I am doing something wrong somewhere. Does anybody have an idea, what could be the problem? Thanks and sry to ask about that topic again, but makes no sense to me. sant0s sant0s_box_xyz.hdalc Edited July 2, 2020 by sant0s81 Quote Link to comment Share on other sites More sharing options...
sant0s81 Posted July 2, 2020 Author Share Posted July 2, 2020 Found the Solution. Dont understand it - but my firewall was blocking Unreal Engine. I deactivated my firewall an it suddenly works. Very strange or is that normal? Anyway, working now. Quote Link to comment Share on other sites More sharing options...
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