AntoineSfx Posted July 16, 2020 Share Posted July 16, 2020 I would like to have primitives 1 2 and 3 cut into primitive 0 after this operation. Basically the same way it works in 3d when you use polyextrude to create a cavity in a solid (output front and side) One kludgy solution I found is to triangulate the result and constrain the triangulation to include all edges, then delete corresponding faces in the result, but it's going to break easily. So what is a good solution to this ? extrudeEdge.hipnc Quote Link to comment Share on other sites More sharing options...
Noobini Posted July 16, 2020 Share Posted July 16, 2020 (edited) tbh, not sure what the hell I'm doing here but seems to work (still got the overlapping problem tho) vu_extrudeEdge.hipnc Edited July 16, 2020 by Noobini Quote Link to comment Share on other sites More sharing options...
Noobini Posted July 16, 2020 Share Posted July 16, 2020 (edited) ahh easy... (and I would expect this NOT to work for non planar objects) vu_extrudeEdge2.hipnc Edited July 16, 2020 by Noobini 1 Quote Link to comment Share on other sites More sharing options...
AntoineSfx Posted July 16, 2020 Author Share Posted July 16, 2020 Thanks.. It's so obvious now... Quote Link to comment Share on other sites More sharing options...
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