sb526 Posted July 20, 2020 Share Posted July 20, 2020 Hi everyone, I've got an issue I am struggling to solve: I am using a surface as the particle source of a simple DOP net. I am able to generate particles on the surface of my geo and manipulate them through forces. That said, for the effect I'm looking to create I need an initial velocity burst which is aligned to the Normals of the source surface. Any tips on how this can be done? Thanks so much in advance! Quote Link to comment Share on other sites More sharing options...
Noobini Posted July 20, 2020 Share Posted July 20, 2020 a very basic one to start off... vu_speed_N.hiplc 1 Quote Link to comment Share on other sites More sharing options...
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