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Particle initial velocity from surface normal

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Hi everyone,

I've got an issue I am struggling to solve: I am using a surface as the particle source of a simple DOP net. I am able to generate particles on the surface of my geo and manipulate them through forces. That said, for the effect I'm looking to create I need an initial velocity burst which is aligned to the Normals of the source surface. Any tips on how this can be done?

Thanks so much in advance!

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