n_boga Posted July 23, 2020 Share Posted July 23, 2020 Hi guys, first time asking a question here :). So i have an object that is travelling a distance - The sim time without any additional user created velocity is about 30 minutes I am using sparse pyro system for this And whenever i try to add turbulent wind ( like the ambient wind on a stormy day) , the sim times increases exponentially ( 16+ hours and still going on ) I think that this is because, the velocities are being induced into the entire region rather than just the active region. Is there a way to fix this? By fix i mean - reduce the sim times and have the velocity only affect the active region? Please find the attached file for more reference. Thanks in advance test.hipnc Quote Link to comment Share on other sites More sharing options...
Atom Posted July 23, 2020 Share Posted July 23, 2020 (edited) I'm just guessing, I haven't used sparse much, but I bet your bottle neck is actually caused by the fact that you are animating the Center of the SmokeObject. With sparse, it will expand as needed. Right-Click Delete Channels. Also, you probably want to merge your source2 wind vel instead of advecting..? Edited July 23, 2020 by Atom Quote Link to comment Share on other sites More sharing options...
n_boga Posted July 23, 2020 Author Share Posted July 23, 2020 (edited) Hi Atom, Thank you for replying. The sim time was 30 minutes in my actual file with the expression in the center but the logic makes sense. I should only center it on the first frame. I am not sure if this is how we compare performance - I have connected the custom velocity to all 3 inputs and i found different sim times. This is on the 25th frame :). I am sure it might change a lot over time depending on the way it moves. Edited July 23, 2020 by n_boga Quote Link to comment Share on other sites More sharing options...
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