Sseast Posted July 24, 2020 Share Posted July 24, 2020 (edited) Hello, How would you recreate this kind of video with houdini ? I hesitate with proceduraly create one 3D model that I would then alter with some variation a hundred time using PDG pipeline and then caching out the result with the same camera with small angle/position variation. Or apply variation only through the model texture heightmap but I am not quite sure how. Any recommandations ? Guillaume Edited July 24, 2020 by Sseast Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted July 25, 2020 Share Posted July 25, 2020 Hi Guillaume, if it's not about learning PDG you could simply put some time-dependent randomness into your geometry, offset displacement materials and camera parameters. randomize.hipnc Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted July 25, 2020 Share Posted July 25, 2020 And if it is about using a PDG you would probably set up some wedges: https://www.sidefx.com/docs/houdini/tops/wedge.html https://www.sidefx.com/tutorials/pdg-for-design-work-pt-1-the-basics/ Quote Link to comment Share on other sites More sharing options...
Sseast Posted July 25, 2020 Author Share Posted July 25, 2020 Thx for the inspiration, I think I'll go for the displacement texture + camera in the first place I keep PDG in mind for later as wedge node looks so powerful Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.