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Mass PDG model generating


Sseast

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Hello,

How would you recreate this kind of video with houdini ?

I hesitate with proceduraly create one 3D model that I would then alter with some variation a hundred time using PDG pipeline and then caching out the result with the same camera with small angle/position variation.

Or apply variation only through the model texture heightmap but I am not quite sure how.

Any recommandations ?

Guillaume

Edited by Sseast
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