Jump to content

Textures and surface blending between two geo

Recommended Posts

A super charged "Lab dirtskirt" ?

I guess there already a way to create this fillet surface, sample the pixel shading values for each surface and do a lerp to blend based on the relative between each surface using xyzdist(); primuv(), uvsample()...?

Video attached






Vincent Thomas   (VFX and Art since 1998)
Senior Env artist & Lighting & MattePainter & Creative Concepts


Edited by vinyvince

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now