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Textures and surface blending between two geo


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A super charged "Lab dirtskirt" ?

I guess there already a way to create this fillet surface, sample the pixel shading values for each surface and do a lerp to blend based on the relative between each surface using xyzdist(); primuv(), uvsample()...?

Video attached

pcVUC0T8Oa9auTuZ.mp4

 

 

 

________________________________________________________________

Vincent Thomas   (VFX and Art since 1998)
Senior Env artist & Lighting & MattePainter & Creative Concepts

 http://fr.linkedin.com/in/vincentthomas

Edited by vinyvince
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