ElemKlimov Posted July 28, 2020 Share Posted July 28, 2020 hello - so i am working with this design. i generally export meshes for baking in substance. however, the current hipoly exports as a whopping 5 gbs! i tried poly reduce - but it doesn't retain the mesh well. any suggestions? Quote Link to comment Share on other sites More sharing options...
dleonhardt Posted July 28, 2020 Share Posted July 28, 2020 (edited) If baking maps is the only thing you want to do, you can stay inside of Houdini for that process. https://www.sidefx.com/tutorials/game-tools-maps-baker/ Edit: Alternatively you can increase the Adaptivity parameter on your Convert VDB node. Edited July 28, 2020 by dleonhardt Quote Link to comment Share on other sites More sharing options...
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