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[SOLVED] Displacement mask in shader


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Hi ! 

I'm trying to replicate this tutorial : 

But i'm having trouble applying the displacement in the shader. It seems the tutorial was made with an older version of houdini and things have changed quite a bit since then.

I managed to import the mask attribute in the shader but i'm stuck as to where should i put it.

I did manage to do the displacement at SOP level but i'm lost in shader level...

Any pointers ? 

Cheers !

 

 

pyrite.hipnc

Edited by LunarB
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If you open up the Principled Shader with "Allow Editing of Contents", you have to look for a node called "displace1". The "scale" input of that node is where you put your mask. "Shift+7" shortcut will allow you to search for a node by name and highlight it.

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