Alfred_dupont Posted August 4, 2020 Share Posted August 4, 2020 Hello, I'm trying to assign a different color to each object emitted from the vellum source, I tried to use random by ID in the pop color node, but it doesn't seem to work, anyone could point me in the right direction? Thanks!! Quote Link to comment Share on other sites More sharing options...
DonRomano Posted August 4, 2020 Share Posted August 4, 2020 Just use instance on points sourcing method, and set up a random attribute on each frame that you get back in dopland for the simulation vellum_rand_color.hipnc Quote Link to comment Share on other sites More sharing options...
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