AntoineSfx Posted August 7, 2020 Share Posted August 7, 2020 I have a curve, which I modify with edits and resamples. I later merge it with the original geometry, and skin the result. How can I shift the points in a curve to affect how Skin SOP pairs points ? I tried Sort SOP/shift but Skin SOP doesn't seem to use that information. It's using the same point order as in Carve SO, so I think it's related to how a polygon is uv parametrized internally, so I'm looking for a way to shift that.. Quote Link to comment Share on other sites More sharing options...
DonRomano Posted August 7, 2020 Share Posted August 7, 2020 As far as I know, you can't shift or change the parametric coordinates of a primitive. You can try to play with a convert sop (convert the curve to mesh and play with the parameters) before skinning, but it's only to sample more or less points on the u and v of the curve to add more division to the skinned mesh. If you find how to shift the parametric of a curve let me know ! Quote Link to comment Share on other sites More sharing options...
AntoineSfx Posted August 7, 2020 Author Share Posted August 7, 2020 Actually, yes, it's possible directly. I just found this: Reverse SOP, vertex shift, U Offset Change U offset until you're satisfied with the pairing. 1 Quote Link to comment Share on other sites More sharing options...
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