RudyardKipling Posted August 12, 2020 Share Posted August 12, 2020 Hello party people, Maybe I'm missing something, but right now I have two Redshift ramps multiplied together to basically form a white square surrounded by black and when I use a UV transform to scale the UV I expect a grid like pattern, but instead I just get a single white square getting smaller in one of the corners. Everything works as expected when I load a random texture. So, what am I doing wrong? Thank you Quote Link to comment Share on other sites More sharing options...
flcc Posted August 12, 2020 Share Posted August 12, 2020 (edited) For the tilling of the number texture you better to use the remap area of the rsTextureSampler. And also using the rsColorLayer is more straightforward. rs tilling.hipnc Edited August 12, 2020 by flcc Quote Link to comment Share on other sites More sharing options...
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