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Tiling redshift ramp

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Hello party people,

Maybe I'm missing something, but right now I have two Redshift ramps multiplied together to basically form a white square surrounded by black and when I use a UV transform to scale the UV I expect a grid like pattern, but instead I just get a single white square getting smaller in one of the corners. Everything works as expected when I load a random texture. 

So, what am I doing wrong?

Thank you




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