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HDA Subnet - Position in Houdini -> UE4 wrong


sant0s81

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Hi,

I am testing to create an HDA with a Subnetwork.
When I create a new Object in my Subnetwork and import that into UE4, the position of the new object is not the same than in Houdini.

Is there something I have to take care of, when adding a new geometry into the subnetwork?
Similar to the Object merge where I have to choose "Transform -> Into this Object" or so.

Thanks alot,
sant0s

hda_ue4.thumb.jpg.09641067ab0e41b275d465d3a80172a1.jpgsubnet_houdini.thumb.jpg.42c29aca897fe6eb926f052ccc42879a.jpg

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Hey friends,

I found out that something with the curve or ray sop or so is not working when importing the HDA into UE4.
Still trying to find out, whats the problem.
Workaround for now is to file cache that village - than it works.

There are quite often these little problems that the HDA is not updating when changing something and only adding a file cache is doing the job.

After restarting the computer, sometimes it suddenly works.

I am in contact with the support, maybe they find a solution.

Cheers,
sant0s

Edited by sant0s81
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