sant0s81 Posted August 22, 2020 Share Posted August 22, 2020 Hey everyone, I am trying to build a half-timbered house like this one: I thought that maybe I could use a box with subdivisions, delete half of the box, scatter points on the edges, randomize them in X and Z and mirrow them back together to finaly add some attribute noise and connect the points to get edges. But how could I controll, that I get these special shape that you can see on first and second floor where the beams are not straight in Y? Thx alot, sant0s Quote Link to comment Share on other sites More sharing options...
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