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Half-timbered House


sant0s81

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Hey everyone,

I am trying to build a half-timbered house like this one:
68fd1d661976b9d8b879f7809970f2e8_XL.thumb.jpg.729e14aeed1d8af686fbeb184e22412a.jpg


I thought that maybe I could use a box with subdivisions, delete half of the box, scatter points on the edges, randomize them in X and Z and mirrow them back together to finaly add some attribute noise and connect the points to get edges.

But how could I controll, that I get these special shape that you can see on first and second floor where the beams are not straight in Y?

Thx alot,
sant0s :)

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