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displacement in material builder breaks?


mediawreckage

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I'm pretty new to Houdini, and try to understand how shaders work. Here is what I don't get.
I have simple yet functioning setup in mat:
image.thumb.png.b6accd269276801ecc26a11fcaa1bc95.png

If I select all the nodes above and collapse them into a material, meaning I create a material builder from them, the displacement is broken.
See this screenshot: (left side desired outcome, right side broken material builder) 

 

5f42ebb7804bb_Screenshot2020-08-24at00_20_32.thumb.png.f94f47934e0cd00be7f7c9019d404a21.png

Could somebody enlighten me, what is actually happening here? Looking forward to your answers.

daily_20_056_material builder wtf.hipnc

Edited by mediawreckage
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Answering my own question here.
The Network created, when wrapping the nodes in a material builder, includes a property-node for Displacement Bounds. Unfortunately the channel reference for the the displacement bounds does not work on the fly.
Solution: you can manually override the Display Bounds or update the reference.

Edited by mediawreckage
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