mediawreckage Posted August 23, 2020 Share Posted August 23, 2020 (edited) I'm pretty new to Houdini, and try to understand how shaders work. Here is what I don't get. I have simple yet functioning setup in mat: If I select all the nodes above and collapse them into a material, meaning I create a material builder from them, the displacement is broken. See this screenshot: (left side desired outcome, right side broken material builder) Could somebody enlighten me, what is actually happening here? Looking forward to your answers. daily_20_056_material builder wtf.hipnc Edited August 24, 2020 by mediawreckage Quote Link to comment Share on other sites More sharing options...
mediawreckage Posted August 24, 2020 Author Share Posted August 24, 2020 (edited) Answering my own question here. The Network created, when wrapping the nodes in a material builder, includes a property-node for Displacement Bounds. Unfortunately the channel reference for the the displacement bounds does not work on the fly. Solution: you can manually override the Display Bounds or update the reference. Edited August 24, 2020 by mediawreckage Quote Link to comment Share on other sites More sharing options...
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