kingsoz Posted October 28, 2006 Share Posted October 28, 2006 Hi there! ok this is simple i'm sure, just i'm missing something... i have set up many meteors falling and some collide with the planet. i want where ever they collide to spawn a new explosion (which i've already made). I have so far made a collision event, which starts the explosions off at the correct time, but they spawn at the origin (0,0,0). Anybody know a simple way to get these to blow up in the correct location?? cherios Quote Link to comment Share on other sites More sharing options...
SpencerL Posted October 28, 2006 Share Posted October 28, 2006 In the Collision POP under the attributes tab, there is a Add Hit Position Attribute. And believe it or not...it gives you a "hitpos" attribute. Quote Link to comment Share on other sites More sharing options...
kingsoz Posted October 28, 2006 Author Share Posted October 28, 2006 hey there yea i already had that on, but what do i put in the locx, locy and locz fields of the exposion i have set up? i tried $HTX... and it didn't work, gave me a warning that locx was an undefined variable! do u know of an example file i could look at? thanks Quote Link to comment Share on other sites More sharing options...
hoknamahn Posted October 29, 2006 Share Posted October 29, 2006 hey thereyea i already had that on, but what do i put in the locx, locy and locz fields of the exposion i have set up? i tried $HTX... and it didn't work, gave me a warning that locx was an undefined variable! do u know of an example file i could look at? thanks Hi Sotos! So you kingsoz? Quote Link to comment Share on other sites More sharing options...
kingsoz Posted October 29, 2006 Author Share Posted October 29, 2006 hey hoknamahn!! is that you alex?? hehe see you tomorro at work!! Quote Link to comment Share on other sites More sharing options...
jhiggins Posted October 31, 2006 Share Posted October 31, 2006 hey hoknamahn!! is that you alex?? hehe see you tomorro at work!! In your collision pop why don't you try creating a group and then append a split POP using your new group as the Source Group. Create a birth group on Split POP for your new explosion particles and apply whatever it is you got working for your explosions using that group on all of the Source Group parameters. hop that helps! Quote Link to comment Share on other sites More sharing options...
B.Walters Posted October 31, 2006 Share Posted October 31, 2006 hey thereyea i already had that on, but what do i put in the locx, locy and locz fields of the exposion i have set up? i tried $HTX... and it didn't work, gave me a warning that locx was an undefined variable! do u know of an example file i could look at? thanks Check out this link - it'll talk about the same variable mapping issues you're having: http://forums.odforce.net/index.php?showtopic=4695&hl= Quote Link to comment Share on other sites More sharing options...
kingsoz Posted October 31, 2006 Author Share Posted October 31, 2006 cooool thankyou that worked very nicely!! thanks people!! Quote Link to comment Share on other sites More sharing options...
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