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Explosion From Hit Position


kingsoz

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Hi there!

ok this is simple i'm sure, just i'm missing something...

i have set up many meteors falling and some collide with the planet. i want where ever they collide to spawn a new explosion (which i've already made). I have so far made a collision event, which starts the explosions off at the correct time, but they spawn at the origin (0,0,0).

Anybody know a simple way to get these to blow up in the correct location??

cherios

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hey there

yea i already had that on, but what do i put in the locx, locy and locz fields of the exposion i have set up? i tried $HTX... and it didn't work, gave me a warning that locx was an undefined variable!

do u know of an example file i could look at?

thanks

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hey there

yea i already had that on, but what do i put in the locx, locy and locz fields of the exposion i have set up? i tried $HTX... and it didn't work, gave me a warning that locx was an undefined variable!

do u know of an example file i could look at?

thanks

Hi Sotos! :lol: So you kingsoz? ;)

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hey hoknamahn!! is that you alex?? hehe see you tomorro at work!! :P

In your collision pop why don't you try creating a group and then append a split POP using your new group as the Source Group. Create a birth group on Split POP for your new explosion particles and apply whatever it is you got working for your explosions using that group on all of the Source Group parameters.

hop that helps!

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hey there

yea i already had that on, but what do i put in the locx, locy and locz fields of the exposion i have set up? i tried $HTX... and it didn't work, gave me a warning that locx was an undefined variable!

do u know of an example file i could look at?

thanks

Check out this link - it'll talk about the same variable mapping issues you're having: http://forums.odforce.net/index.php?showtopic=4695&hl=

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