Snappy_Darko Posted August 28, 2020 Share Posted August 28, 2020 I have this object made in 3ds Max that has maybe 10 different parts, which in Houdini show up as 'Alembic Paths'. After voxeling the object i need to restore the information of these 'parts', but when in attribute transfer i select 'path' from the dropdown, i get messed up results. This is how it looks before Attribute Transfer ( and this is how it looks afterwards. What should i look at to resolve this? Quote Link to comment Share on other sites More sharing options...
Eckxter Posted August 31, 2020 Share Posted August 31, 2020 Since Attribute Transfer works by distance, it might transfer the 'path' attribute to the wrong primitives. My suggestion would to do your operations in a for-each-loop that runs over the path attribute. The loop will isolate each part of your model, based on the unique 'path' value they have. Then after your process of re-meshing, still inside the for-each-loop, you can use a primitive wrangle to pick the path value from the original piece and set it on your new geo. Quote Link to comment Share on other sites More sharing options...
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