Jump to content

Change impact by collision object in RBDBulletSolver


Ggradest

Recommended Posts

Hi. I want to change glue constraint strength depending on which object hit it. Here I want that center toy is weak, right toy is strong collider.

https://imgur.com/sFXmBTO.mp4

I don't want to change the strength with keyframes, as we are actually expecting a fairly complex RBD. I want to reflect collisions that appears dynamically in DOP.

I think we can use Impact point search with SOP solver.
Now I want to make it in RBDBulletSolver because of H18 guide constraint, but its DOP's SOP solver of constraint is little strange.

It seems to be not able to use additional SOP solver (?) 

https://imgur.com/EiUKQyc.mp4

and SOP solver named "Constraint_Solver" we already have cannot read impact with "Error: Infinite recursion in evaluation..."

native_solver.thumb.png.79f0d23479293f2635dbd8652b3787b5.png

invoke_Impact.thumb.png.e1a9dc9afb281303c6d5c99313abe9c5.png

So does anyone know import Impact DOP data to RBDBulletSolver's "Constraint_Solver"? or another solution?

I don't really understand the data structure of the DOP, so I'm assuming it's a simple specification.

import_impact.hiplc

 

Edited by Ggradest
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...