Ggradest Posted September 4, 2020 Share Posted September 4, 2020 (edited) Hi. I want to change glue constraint strength depending on which object hit it. Here I want that center toy is weak, right toy is strong collider. https://imgur.com/sFXmBTO.mp4 I don't want to change the strength with keyframes, as we are actually expecting a fairly complex RBD. I want to reflect collisions that appears dynamically in DOP. I think we can use Impact point search with SOP solver. Now I want to make it in RBDBulletSolver because of H18 guide constraint, but its DOP's SOP solver of constraint is little strange. It seems to be not able to use additional SOP solver (?) https://imgur.com/EiUKQyc.mp4 and SOP solver named "Constraint_Solver" we already have cannot read impact with "Error: Infinite recursion in evaluation..." So does anyone know import Impact DOP data to RBDBulletSolver's "Constraint_Solver"? or another solution? I don't really understand the data structure of the DOP, so I'm assuming it's a simple specification. import_impact.hiplc Edited September 4, 2020 by Ggradest Quote Link to comment Share on other sites More sharing options...
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