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Redshift proxys unpack/deform in Houdini

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Hej guys,

I got a 3d object with final Redshift-Materials in a C4d scene.

I wanted to transfer the Object with Shaders to Houdini and created a Redshift proxy and imported it into Houdini - works great.

Is there any way to “unpack” / “convert” the redshift proxy in Houdini without losing the Shaders?

I wanted to deform the proxy geo in Houdini.  I tried to unpacked + converted the proxy file so I can pointdeform the proxy.

Unfortunately, all my materials and Shaders have been gone.

Is there any way to get it working without rebuilding the shaders from C4d?



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