Follyx Posted October 22, 2020 Share Posted October 22, 2020 (edited) another attempt. I want to shade density from a smoke sim via a ramp onto particles. With the attrib from volume sop its pretty easy for the viewport an the pointcolors are renderable as well. Instead this way I want to do it complete in a shader. Also I dont want to write out bgeos first or similiar approaches. I really read and found a lot about it but nothing is really satisfying. What is the most flexible attempt to do so? There must be a way to use just a shader for this easy job. Thanks in advance. density_shading.hip Edited October 22, 2020 by Follyx Quote Link to comment Share on other sites More sharing options...
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