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attribute shading


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another attempt.

I want to shade density from a smoke sim via a ramp onto particles. With the attrib from volume sop its pretty easy for the viewport an the pointcolors are renderable as well. Instead this way I want to do it complete in a shader.
Also I dont want to write out bgeos first or similiar approaches.

I really read and found a lot about it but nothing is really satisfying. What is the most flexible attempt to do so? There must be a way to use just a shader for this easy job.

Thanks in advance.

density_shading.hip

Edited by Follyx
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