konstantin magnus Posted October 22, 2020 Share Posted October 22, 2020 (edited) Here is a procedurally animated creature using some of the all new rigging tools. Had to brush up my russian skills1 to get this working ; ) 1 H18.5 Rigging Tutorial: https://www.youtube.com/watch?v=-AFJ5j47pwE spider.hipnc Edited October 23, 2020 by konstantin magnus 3 2 Quote Link to comment Share on other sites More sharing options...
Zigmund Posted October 26, 2020 Share Posted October 26, 2020 Hey, looks nice and easy:)) Do you think KineFX is good replacement of classic rigging? I m still learning character rigging to use it in classic animation... Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted October 26, 2020 Author Share Posted October 26, 2020 Hi Ziyaddin, I dont think you need to decide between manual and procedural rigging. From what I have seen so far, you can combine it and interfere whenever things need to be changed. As animation artists can be quite specific about mesh topology, weighting and their rigs in general, I would probably develop procedural rigs and animations in collaboration with them and see what really works. There is probably also a lot of secondary animation that can be proceduralized. Quote Link to comment Share on other sites More sharing options...
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