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Procedural Creature


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Hi Ziyaddin,

I dont think you need to decide between manual and procedural rigging. From what I have seen so far, you can combine it and interfere whenever things need to be changed.

As animation artists can be quite specific about mesh topology, weighting and their rigs in general, I would probably develop procedural rigs and animations in collaboration with them and see what really works. There is probably also a lot of secondary animation that can be proceduralized.

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