KenBee Posted November 5, 2020 Share Posted November 5, 2020 Hi everyone, I want to render extended ocean with renderman, and I am not sure how to set up spectra and mask bgeo sequences in Pxr surface shader. Quote Link to comment Share on other sites More sharing options...
Farid Posted December 13, 2020 Share Posted December 13, 2020 you can't use spectra and mask in other rendere just like in mantra, unless you kow some vex to rewrite the Ocean.h code, you can use either the old school methode writing the displacement file in ocean evaluate on disk and use it the veczor displace your mesh Quote Link to comment Share on other sites More sharing options...
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