Tijack Posted November 12, 2020 Share Posted November 12, 2020 (edited) Hi, I'm struggling for some....time with this crazy align to object. I created a Polygon tube. Add normals. I put a montain on it. I scattered it. I copy point it with my plane. And the disaster is that with or without mountain, they are not align to the grid. I look at a hundred subject on that kind of problem, but I didn't find the solution. So I tried to start from a plane that I bended as a circle.. but still the same. Could you help me on this ? The idea, which is not mine is to try to do something like this. Thaks Edited November 12, 2020 by Tijack Quote Link to comment Share on other sites More sharing options...
Tijack Posted November 12, 2020 Author Share Posted November 12, 2020 OK, I finally got it. For some mysterious reason, the original orientation of my tube make the difference. If my tube orientation is set to Z, object on copy to point are not align to my tube. If my tube is oriented on the Y axis, the I transform my rotation to be on the Z axis, so they are nicely align. To keep my vellum simulation nicely align to my tube, I start the simulation with a height=0, then i add my height few frames later. Not sure if it is the nice way to do it, but it works. Quote Link to comment Share on other sites More sharing options...
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