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Issue with fur on (animated) alembic cache


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Hello there !

So, I'm currently working out how to add a fur system to an animated alembic file imported (animated in) Maya. This is to debunk the workflow we'll be using on my graduation project, and all rigging and animation will be done on Maya, but grooming (including sim) on Houdini.

So far, I've got a basic boucing sphere to test things out exported from Maya both as a simple .OBJ for the static mesh, and an animated .abc (alembic) of the same sphere. The setup seems to be "working", but somehow, the hairgen and deformer both seems to generate on each individual faces of the animated sphere, when it doesn't on the static mesh.

43vj4s4w41z51.png?width=1864&format=png&auto=webp&s=d4887a61deee0d82c8b8e34d85d650bc600ef955

Is there something specific to do with an imported alembic for the hair system to work properly with it ?

I would appreciate any advice ! Thanks.

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