SomeFrench Posted November 14, 2020 Share Posted November 14, 2020 Hello there ! So, I'm currently working out how to add a fur system to an animated alembic file imported (animated in) Maya. This is to debunk the workflow we'll be using on my graduation project, and all rigging and animation will be done on Maya, but grooming (including sim) on Houdini. So far, I've got a basic boucing sphere to test things out exported from Maya both as a simple .OBJ for the static mesh, and an animated .abc (alembic) of the same sphere. The setup seems to be "working", but somehow, the hairgen and deformer both seems to generate on each individual faces of the animated sphere, when it doesn't on the static mesh. Is there something specific to do with an imported alembic for the hair system to work properly with it ? I would appreciate any advice ! Thanks. Quote Link to comment Share on other sites More sharing options...
martinkindl83 Posted November 30, 2020 Share Posted November 30, 2020 animated alembic will need to be unpacked to make it work. im surprised you even see hair on the animated sphere Can you post your scene? Quote Link to comment Share on other sites More sharing options...
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