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point deform on tearing tetrahedral mesh not working


anbt

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Hello fellow geeks,

I have a vellum tetrahedral geometry that I am tearing into two parts with some glue constraints and a tetpartitionSOP.
Everything works fine in the DOPnetwork, but if I feed my sim output into a pointdeformSOP to have a higher-res mesh animated, it starts to not work.

At that point, the two torn geometry parts are separating themselves but are still linked to each other (see screenshot). I played with the parameters of the pointdeformSOP, but that does not do anything.

I tried to do the same fracturing on my highpoly geo, but that didn't change anything.

I recreated a simplified version of my problem with a tetfractureSOP (my issue with the TetfractureSOP is that I don't know how to customize my fracture pieces like on the tetPartitionSOP, but my issue with the TetPartitionSOP is that I don't know how to output the 'origpts' and 'newpts').

I feel really lost on this issue, been trying for a week to make it work. Of course, I can make it work without using a point deform but I know this is not the right workflow for this as it is much slower. I tried to cut my high and low-poly geo in many different ways, with boolean fracture, RBD material fracture... but then I don't have my generated 'newpts' & 'origpts' that I can use to weld my pieces together in the vellum weld constraints sop.

If anyone can point me in a new direction that I can try, I would really learn a lot from it.
I have attached an example file in case that help.

Thanks in advance :):)

Screenshot 2020-12-13 130441.png

tearing_not_working.hip

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