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kannamor

Xgen fur to Houdini Sim

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Hello wizards.

I need to simulate fur that was generated in Maya Interactive XGen (don't ask why), it has about 2 millions prims. I load it as guides (part of it, for test) and it simulates ok.

So now I want to figure out what would be the best workflow to simulate the whole fur, as it seems to me it will be quite heavy to sim 2mil curves. I'm looking for optimization.

Any suggestions would be highly appreciated.

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