MIguel P Posted November 18, 2006 Share Posted November 18, 2006 Hello. Here is a simple exercise I did in one hour. I hope you like it. http://www.miguelperezsenent.com/Media/Tests/funnel.avi Quote Link to comment Share on other sites More sharing options...
sanostol Posted November 18, 2006 Share Posted November 18, 2006 Hey Miguel, very good, I like it. martin PS: I have to try it, too. Looks like fun. [quote name='MIguel P Quote Link to comment Share on other sites More sharing options...
MIguel P Posted November 18, 2006 Author Share Posted November 18, 2006 Hey Miguel,very good, I like it. martin PS: I have to try it, too. Looks like fun. Thank you Quote Link to comment Share on other sites More sharing options...
MIguel P Posted November 23, 2006 Author Share Posted November 23, 2006 The same scene rendered with sprites: http://www.miguelperezsenent.com/Media/Tests/funnelsmoke.avi Quote Link to comment Share on other sites More sharing options...
Andz Posted November 24, 2006 Share Posted November 24, 2006 That looks really cool MIguel! Congratulations! Quote Link to comment Share on other sites More sharing options...
zoki Posted November 24, 2006 Share Posted November 24, 2006 very good! how is the setup looks like tornado tutorial controled with curves? z Quote Link to comment Share on other sites More sharing options...
MIguel P Posted November 24, 2006 Author Share Posted November 24, 2006 very good! how is the setup looks like tornado tutorial controled with curves? z Yes, with a curve. Quote Link to comment Share on other sites More sharing options...
ragupasta Posted February 14, 2007 Share Posted February 14, 2007 Sorry to dig up an old thread, but that looks really good. How did you make the shader? Looks very reminiscent of Afterburn. Good job man!! Quote Link to comment Share on other sites More sharing options...
MIguel P Posted February 15, 2007 Author Share Posted February 15, 2007 Sorry to dig up an old thread, but that looks really good. How did you make the shader? Looks very reminiscent of Afterburn. Good job man!! Thank you ragupasta. The shader is a simple VEX procedural shader with turbulent noise. Quote Link to comment Share on other sites More sharing options...
Bernard Posted April 17, 2007 Share Posted April 17, 2007 [quote name='MIguel P Quote Link to comment Share on other sites More sharing options...
MIguel P Posted April 17, 2007 Author Share Posted April 17, 2007 Hello Miguel,I've seen the Tornado on your website. Which method did you use to shade the tornado? Did you use sprites and if, is this the same VOP shader as your Meteor tutorial ? many thanks, bern It is rendered in 3ds Max using AfterBurn volumetric renderer. Houdini particles exported to Max. Quote Link to comment Share on other sites More sharing options...
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