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Displace points along normal in VEX


DeBrumaire

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Hello everyone !

I want some points to be displaced along their N, for various reasons it needs to be in VEX. But some points doesn't react as they should. I tried the same workflow in VOP and it works perfectly (but once again, I need to do it in VEX ^^"). Do you have any idea where there can be a problem ? (I put the hipfile for a better understanding !)

5feefacc9cbdf_vexworkflow1.png.8483c4c615bb2c837368a784c86ed3f3.png5feefad1ce8aa_vexworkflow2.png.c41a94961b74a0d24b8699fe2b2b450f.png

Disp along normal VEX.hipnc

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