papsphilip Posted January 12, 2021 Share Posted January 12, 2021 I have this mesh of a road for an architectural project. The texture i want to apply needs to flow with the direction of the road. for the intersections i was thinking i could blend a different material similar to the directional one but without a lot of directional elements. Perhaps a modified version of the first one. How can generate the correct uvs? i know this is done easily with a sweep which generates uvs automatically, so i was thinking i could replicate my road with sweep geo somehow and then attribute transfer the uvs, but maybe someone knows a better way Roadremesh.obj Quote Link to comment Share on other sites More sharing options...
davpe Posted January 12, 2021 Share Posted January 12, 2021 for shape like you have, i don't think you can make your life easier by trying to invent some sort of uv trick. I would just generate planar uvs from top down view and then paint the texture - or generate procedurally and bake into bitmaps. sweep SOP does nothing more than "extrude along curve" thing - you will not be able to produce that kind of shape. Quote Link to comment Share on other sites More sharing options...
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