zbugni Posted January 13, 2021 Share Posted January 13, 2021 (edited) ^This is what I'm going for. I'm trying to follow the guide here: https://www.sidefx.com/docs/houdini/character/kinefx/retargetcleanup.html , specifically Example 4: Making a character appear to move and balance on a platform. However, the character seems to be doing almost the opposite of what I would expect. The feet stay planted on the platform, but the upper body leans into the motion even further rather than leaning to counterbalance the lower body. The guide's setup seems very straightforward, and from what I can tell mine is essentially the exact same. I've tried switching out the character, but haven't gotten better results. Is there something I've missed? (The model is Passive Marker Man from Mixamo, but I don't want to upload it for copyright reasons. You can just switch out the model with any rigged fbx though, and reselect the foot joints in the deletejoints1 and fullbodyik1 nodes.) Balance.hipnc Edited January 28, 2021 by zbugni Forgot to include an example of what I wanted to achieve Quote Link to comment Share on other sites More sharing options...
br1 Posted May 26, 2021 Share Posted May 26, 2021 Hi Connor, I noticed the same kind of issues with my character, so I decided to try with the "Erik" character available on SideFX's website. The results look similar although I had to change a few things, like increase damping and exclude COM from the transforms. I attached a hip file if you want to have a look. erik_balance.hiplc Quote Link to comment Share on other sites More sharing options...
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