Michael137 Posted January 16, 2021 Share Posted January 16, 2021 (edited) Hi everyone, this is my first post. I am a complete beginner in Houdini so sorry for asking this noobie question. I got this simple scene, just one material, and @Cd is calculated based on the sphere position. I exported it as .fbx and I expected it to have proper color but this is what I get when I open it in KeyShot or C4D - just one color (default color of the sphere). I suppose I need to assign @Cd to the material but I am not sure how. Edited January 16, 2021 by Michael137 Quote Link to comment Share on other sites More sharing options...
grendizer Posted January 23, 2021 Share Posted January 23, 2021 Maybe FBX exports Houdini materials, I am not sure. So try to disocnnect the ROP node, put a principled shader on the object , keep "use point color" checked, put a white color on the base color. Then select the object node and use file > export > fbx. Quote Link to comment Share on other sites More sharing options...
flcc Posted January 23, 2021 Share Posted January 23, 2021 For keyshot I don't know, but for C4D you better to use Alembic. You will get colors in a vertex map. no need to go through a material. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.