Fakit Posted January 17, 2021 Share Posted January 17, 2021 Hello everybody, I'm new here, and i hope i'll be clear to explain you my problem. I made a moving flag on houdini. But now, i try to apply some material to it. But what happen is my material is filling the hole between the moving rope/flag and my flagpole. The Flag is made of two parts: - The rope (on the left in houdini screenshot) - The flag (on the right in Houdini screenshot) The two are merge together, and after i applied some vellum constraints, vellum solver and file cache. It worked with houdini/mantra material, but not with octane. I guess i'm doing something wrong. I let you some screenshot, hope it will help you. Thank you! Take Care Quote Link to comment Share on other sites More sharing options...
Fakit Posted January 20, 2021 Author Share Posted January 20, 2021 Hello ! So i tried to find a solution (my post is waiting to be approved yet). I thought it was an Octane problem, but it seems that it's more a houdini modeling problem. My rope was just a line (Sounds like the beginning of a pop song) I added a "Curve Surface" node to add some thickness to it. And now, Octane understand the object i think. I don't know if it's right, but it looks like it is. If someone have another suggestion i will be glad to hear it. But now... I'm in front of another problem. 1) I can't play anymore with the thickness of my rope after applied to it some vellum constraints/solver. So.. it looks like a rope (don't look too close...), but.. i don't like to have no control on it. If it's sounds... weird or complicated, i will find the solution, no worries. but more importantly : 2) My flag is no longer attached to the rope. It give me some weird shape (see attached picture under) I hope this post is in the right part of the forum ( i think it's more a Modeling problem now, but i wanted to give an answer to my post) And I hope that i was understandable. Thank you! Quote Link to comment Share on other sites More sharing options...
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